"use strict";
cc._RF.push(module, '101e6+Hkq9BL5NEAvOwrBGN', 'NewScript');
// scripts/NewScript.js

"use strict";

var e = require;
var t = module;
var n = e("LevelManager");
cc.Class({
  "extends": cc.Component,
  properties: {
    fftypa: {
      type: cc.Sprite,
      "default": null
    },
    typa: {
      type: cc.Enum(n.GameSceneBlockType),
      "default": n.GameSceneBlockType.Lobby
    }
  },
  onLoad: function onLoad() {
    this.node.on(cc.Node.EventType.TOUCH_START, function () {
      console.log("gsfgfs");
    }, this);
  },
  start: function start() {
    console.log(LevelManager.Instance.g_CreatSceneBlockLength);
  }
});

cc._RF.pop();